ANIMATION

SUPPLY LIST FOR ANIMATION

 

 

Three main things will be considered when evaluating a student’s design work:

 

Effort - visible in the work and/or demonstrated in class; spend quality time on your work!

Creativity - how original your work is

Following Directions - did you explore the assignment as given?

• Drawing Sketch Pad

• 1 Subject Notebook

• 2-inch 3-ring binder

• 8GB Flash Drive

• Drawing Pencils

• Eraser

• Pencil Sharpener

• Fine Tip Sharpie

Class Syllabus|Rules

5th 6 Weeks

6th 6 Weeks

Technology Use

 

Students should have all devices on silent mode and put away when I am teaching. If you are doing independent work you may listen to music with one ear-bud in your ear.

 

GRADING POLICY

 

Student grades for this course will be calculated according to the following percentages:

  • 50% Major projects
  • 50% Small Projects / Practice Assignments
  • On time maximum credit: 100%
  • Late work maximum credit: 70% (10 points off per day late)

 

COURSE OBJECTIVES

 

As a result of taking this class, you should be able to:

Utilize the tools of design, presentation, and animation.

Practice the creative and technical process of animation.

Develop systems of creative thinking that will aid in solving visual problems.

Explore how how ideas are generated in animation and how problems are resolved.

Understand and define successful animation.

Build an animation gradually using sketches and mockups.

Create model sheets.

Write storyboards

 

In addition to the comprehensive objectives, you should be able to:

Use Adobe Illustrator to create character drawings and an illustrated story.

Use Adobe Flash to create various types of animations.

Integrate the use of Adobe Illustrator and Adobe Flash together to create various types of animations.

Use Adobe Edge Animate to create interactive animations.

Use AutoDesk Maya and Mudbox to create and animate 3D characters.

 

How Do I Make Up Missing or Incomplete Work?

You are expected to keep up with lessons and projects in class. Keep track of course assignments and due dates at this website. Late or incomplete work can be turned in during the same six weeks for a reduced score of 10 points per day. If the work is late due to an excused absence, you will have one extra school day per day of excused absence to complete it without a reduction in grade.

Please let me know as soon as you have submitted a late assignment. Otherwise I will not know to look for it.

 

Open Lab - the lab is open at 8:00 am every morning for students to come in and work.

 

Design Room Rules

Refer to the Student Handbook for school-wide rules. We have design room rules too:

1. Don’t prevent me from teaching.

2. Don’t prevent others from learning.

3. Be safe.

4. Keep things clean.

 

What Do those 4 Rules Really Mean Day-to-Day?

Here are some examples to show you what I mean. These are examples. Use your common sense when interpreting these rules.

Don’t prevent me from teaching.

• Don’t speak while I am instructing the class.

• Raise your hand if you wish to speak, and wait for me to call on you.

• Don’t interrupt when I am giving personal attention to another student.

Don’t prevent others from learning.

• Don’t behave in a disruptive or distracting way.

• Don’t engage in lengthy off-topic conversations.

• Keep the volume of your voice down.

• No singing, rapping, or other disruptive noises.

Be safe.

• Don’t throw, toss, flick, or roll anything across the table, floor, or classroom.

• Don’t roll across the classroom in your chair.

• Use classroom materials in a safe manner.

• Don’t behave in any way that threatens harm to anyone or our equipment.

Keep things clean.

• Clean up after yourself so your station is ready for the next student.

• Return classroom materials to the proper storage place.

• Don’t eat messy things that can leave residue on the computers.

• Keep your language clean.

Professional Skills Grade

It is my job to help you develop positive work behaviors and personal qualities needed to be employable by demonstrating skills related to seeking employment , creating work samples and earning certifications. Each week you will earn a "professional skills grade" for your professional conduct in class by following the Design Room Rules and following the 4 Rules detailed above.

  • 1st 6 Weeks - February 27 - March 3

    This week we are going to "mimic" a story test to get hired at an animation studio. From Matt Jones blog we see the test he took to get hired with Dreamworks Animation. Click on the book outline to open.

     

     

    The following article was taken from www.the-flying-animator.com, by Netta Canfi

     

    What is a Storyboard?

    The role of the storyboard in a TV or movie production

     

    A storyboard is a plan, a way of figuring out the story of the film before you put in the enormous amount of work of the animation itself. Basically, it is the story of the movie drawn in pictures, very much like a comic strip.

     

    Storyboard example: Numbers Around the Globe, BF-TV Channel. Story artist: Fernando Yache

     

    From a storytelling point of view, a storyboard for film or TV needs to answer two questions:

     

    • What is happening?
    • What is the best way to SHOW IT?

     

    The Storyboard as a Production Tool

     

    What you need to consider when drawing a storyboard, is who is going to use it, and how.

     

    This piece of paper is a working document. It passes many hands during production, and each professional will need to understand different things from it.

    Let's see just what is a storyboard for each person in the production:

     

    The Director

     

    First of all, the director sits with the story-artiste to figure out the story itself, and the cinematic language.

     

    They take the script and turn it into visual sequences. Attached to each pane you'll usually find a description of the camera (close-up, long shot, pan left, ect.,), the relevant piece of dialogue, and sometimes a verbal description of the action in the scene.

    A storyboard alone is hard to time . A very likely next step is to put the panes on a timeline and turn them into a videoboard ("animatique"), with a guide soundtrack. I'll discuss videoboards in another article, though, let's just stick to paper here.

     

    Once the director manages to show and tell the story on paper, the storyboard starts traveling thru the production pipeline:

     

    Designers

     

    Designers break it down to which characters they need to design, and make a list of props, backgrounds and anything else that needs to be drawn or modeled.

     

    Opener for TV series "StoryTime", for the Hop! Channel. Story artist: Netta Canfi

     

    From this storyboard we learn that we need to design:

     

    Characters:

    • girl
    • dad
    • close-up of dad's hand (This sort of thing is very important! A body part shown in close-up is usually a different rig or design in animation.)

    Props:

    • a book
    • the same book- open
    • the book - close up with the show's logo  (title) on it

     

    Backgrounds:

    • library
    • street
    • bedroom

     

    More professionals in the production will make similar lists, according to what the storyboard means for them:

     

    Technical Directors (TD)

     

    In a computer animation production, the riggers look at the boards and analyze what the characters have to DO, how they need to MOVE.

     

    For example, they might realize that they need to build a different rig for a particular sequence, or discover that a major character has LONG HAIR!

     

    Special Effects Crews

     

    Storyboards started in the animation world but were quickly adopted by live-action productions, especially when complicated special effects came on the scene.

    In this TV commercial, the special effects people studied the storyboard to see if they need a wind machine, a blue screen, or a wire to hang the cheese from...

     

    TV commercial storyboard. Story artist: Netta Canfi

     

    Soundtrack Designers

     

    The soundtrack designers look at the story panes and figure out which sounds they need to record. For example, if the storyboard shows a character walking, they make a note to record the sound of footsteps.

     

    The list goes on and on -

     

    Producers (they take everybody else's lists and use them to estimate the budget), photographers, costume designers, set builders, and of course the animators themselves - all use the storyboard, together with the script, as the blueprint of the film.

     

    Each will glean different information from the same piece of paper.

     

    Types of Storyboards

     

    There are as many types of storyboards as there are aspects of production.

    You could come across:

     

    1. A rough jotted down storyboard that just tries to figure out the story.
    2. Concept storyboards, rich in color and detail, that search for the atmosphere of the film.
    3. Color storyboards that map out the entire film according to which colors dominate which sequence.
    4. Animation storyboards, that can be as detailed as keyframes of the animation itself.
    5. Presentation storyboards, very elaborate and finely drawn, designed to sell an idea to a client.

     

    Concept illustration - "Buba Yemima" ( the doll Yemima) for the Hop! Channel. Illustrator: Netta Canfi

     

    Which brings us to an important point you must remember:

    You really cannot show it just to anyone.

     

    What does this storyboard mean?

     

    Most types of boards are a kind of short hand: you need to be able to understand what you "read".

    You yourself may perfectly understand the few lines and squiggles you jotted down to plan a piece of animation, but someone else might not have the first clue as how to look at it.

     

    Many storyboard meetings take place with the director or story artists playing and explaining the pictures to the production team. More often than not, a storyboard needs some background explanations and can't stand by itself.

     

    Also, when dealing with a client who is perhaps paying for the animation, but has never made a film - remember that people may not be able to imagine how a sequence drawn on paper will look like on the screen at the end.

     

    My rule of thumb:

     

    The more people need to use the storyboard - the more elaborate and communicative it needs to be.

    If it's a quick sketch you made for yourself alone - just make sure YOU will be able to understand it a week after you've drawn it.

    If it's for many other people to use - make it as communicative as possible, even print the text under the panes to make sure it's readable. Remember that you won't be in the room to explain what you meant!

     

    The Assignment

     

    Each student will receive pages from the WALL-E Screenplay by Andrew Stanton and Jim Reardon. You will complete the following steps on your portion of the screenplay.

     

    1. Create quick sketches on your pages of the script.
    2. Create a thumbnail storyboard for your pages. (#1 under Types of Storyboards - see above)
    3. Create a 4x3 storyboard for your pages. (#2 under Types of Storyboards - see above)
  • 2nd 6 Weeks - March 6 - March 10

    Complete final Storyboard:

    • Create a 4x3 storyboard for your pages. (#2 under Types of Storyboards - see 1st 6 weeks)
    • Use drawing paper and draw your squares.
    • This storyboard is more detailed in the drawing of each frame but it covers more "time" than the thumbnail sketches you completed last week.
    • Review - Matt Jones Storyboard Test - in the assignments for examples.
    • Due Friday before we leave for spring break

     

  • 3rd 6 Weeks - March 20 - March 24

    Begin Learning Toon Boom Storyboard Pro

     

    Create a Free account at ToonBoom using your personal email account. 
    https://learn.toonboom.com/

     

    POINTS WILL BE DEDUCTED FOR ASSIGNMENTS NOT TURNED IN WITHIN 1 DAY OF THE DUE DATE!!!!

     

    ASSIGNMENT #1 (1 hour 32 minutes) - Due by Friday, March 24th

    Complete Storyboard Concepts: What is a Shot or Scene?

    Storyboard Concepts: Learn how to use Storyboard Pro to create storyboards complete with camera moves, animation and sound.

    Once you have created your account click here https://learn.toonboom.com/modules/storyboard-concepts to start reviewing storyboard concepts.

    Use your storyboard for your portion of Wall:E for Activity 1: Your First Storyboard

    • does your storyboard meet the criteria covered in this lesson?

     

    ASSIGNMENT #2 (1 hour 45 minutes) -  - Due by Monday, March 27th

    Project Creation: Learn about projects and how to create and optimize them.

    Complete Storyboard Concepts: Project Creation - https://learn.toonboom.com/modules/project-creation

     

    ASSIGNMENT #3 (3 hours 50 minutes) - Due by Friday, March 31st

    Drawing and Colour: Learn about the drawing tools and how to draw and edit shapes.

    https://learn.toonboom.com/modules/drawing-and-colour

     

    You will work thru all of the steps and need to turn in the following:

    • Activity 1: Drawing Scenes
    • Activity 2: Generating an Auto-Matte

     

     

  • 4th 6 Weeks - March 27 - March 31

    Toon Boom - Storyboard Pro

     

    POINTS WILL BE DEDUCTED FOR ASSIGNMENTS NOT TURNED IN WITHIN 1 DAY OF THE DUE DATE!!!!

     

    ASSIGNMENT #2 (1 hour 45 minutes) -  - Due by Monday, March 27th

    Project Creation: Learn about projects and how to create and optimize them.

    Complete Storyboard Concepts: Project Creation - https://learn.toonboom.com/modules/project-creation

     

    ASSIGNMENT #3 (3 hours 50 minutes) - Due by Friday, March 31st

    Drawing and Colour: Learn about the drawing tools and how to draw and edit shapes.

    https://learn.toonboom.com/modules/drawing-and-colour

     

    You will work thru all of the steps and need to turn in the following to the TurnIn Folder:

    • Activity 1: Drawing Scenes (You will need to start a new project (name your file LastnameF_RocketRodeo) and import the script found in the assignments folder. Click here for instructions on How to Import a Script and Add Captions.)
    • SKIP THIS ASSIGNMENT - Auto Matte is not available in Storyboard Pro 5.1 (our version)
      Activity 2: Generating an Auto-Matte (There is a start file for this assignment, add your LastnameF to the beginning of file name before turning in the assignment.)

     

     

    ASSIGNMENT #4  (4 hours 15 minutes) - Due by Friday, April 7th

    Animatic - Learn how to create an animatic with camera moves, animation and sound.

    https://learn.toonboom.com/modules/animatic

     

    You will work thru all of the steps and need to turn in the following: (There is a start file for this assignment, add your LastnameF to the beginning of file name before turning in the assignment.)

    • Activity 1: Creating the Animatic
    • Activity 2: Animating Layers
    • Activity 3: Adding Sound
    • Activity 4: Adding Scene Markers
    • Activity 5: Flipping a Scene

     

  • 5th 6 Weeks - April 3 - April 7

    Toon Boom - Storyboard Pro

     

    POINTS WILL BE DEDUCTED FOR ASSIGNMENTS NOT TURNED IN WITHIN 1 DAY OF THE DUE DATE!!!!

     

    ASSIGNMENT #4  (4 hours 15 minutes) - Due by Friday, April 7th

    Animatic - Learn how to create an animatic with camera moves, animation and sound.

    https://learn.toonboom.com/modules/animatic

     

    You will work thru all of the steps and need to turn in the following:

    • Activity 1: Creating the Animatic
    • Activity 2: Animating Layers
    • Activity 3: Adding Sound
    • Activity 4: Adding Scene Markers (NOTE: you will use the file from Assignment #3 - Activity #2 Generating an Auto-Matte)
    • Activity 5: Flipping a Scene (NOTE: you will use the file use just completed from Activity #4 Adding a Scene Marker)

     

  • 6th 6 Weeks - April 10 - April 13 (short week)

    Storyboard Pro - Wall-E Project

     

    Using your skills in Storyboard Pro draw your scene your were assigned from Wall-E and create an animatic. Name your project folder - LastnameF_Wall-E Animatic.

     

    This assignment is due on Thursday, April 13th and will be graded on the quality of your work and the percentage of your assigned scene that is completed.

     

     

     

     

     

Week 1 - April 17 - April 21

First Assignment for 6th 6 weeks:

10 Points will be deducted each day for assignments that are NOT turned in within 1 day of the due date.

Assignment #1 (37 minutes) -  Due Wednesday, April 19th

How to Create and Set Up your Project with Harmony Advanced
https://learn.toonboom.com/modules/how-to-create-and-set-up-your-project1?c=4

 

Learn about projects and how to set one up and import bitmap images and templates.

This course will take you through the main steps to create a project in Harmony. In a very few hours, you will be able to use all the basic features and understand the creation workflow. You will be guided through the process with video tutorials and assets. Each step builds on the previous one. By the end of the tutorial, you will have a completed scene including animation, colour, background, camera move and effect.

Material

Prior to starting Module 1: How to Create and Set Up your Project with Harmony Advanced, download the following files:

Objectives

At the end of this journey, you will be able to:

  • Create new scenes
  • Use the basic drawing tools
  • Import templates
  • Import images
  • Create colour palettes
  • Paint drawings
  • Animate simple cut-out puppets
  • Create camera moves
  • Add colour cards
  • Add effects
  • Export projects

Activity 1: Orientation -   2 MINS

activity 2: Your First Harmony Project -   5 MINS

In this topic, you will learn about the project you will create as well as manipulating the interface views. To complete these tutorials, you will need to download the provided sample material. You will be guided step-by-step through the entire creation process.

Activity 3: How to Create a Project -   10 MINS

In this topic, you will learn how to create your first Harmony project using the Welcome Screen window.

Activity 4: How to Import a Bitmap Image -  10 MINS

In this tutorial, you will learn to import a bitmap image using settings that allow you to view images in the Drawing view and handling transparencies in Harmony Essentials.

activity 5: How to Import a Template -  10 MINS

In this topic, you will learn how to import templates from the library to your project. Templates are reusable assets that can be added to any scene. It can be a drawing, an animation, a cut-out puppet, effects, and more.

Turn in your project folder for this Module to the TurnIn folder when you have completed all 4 sections. Show me your check marks on the website when you have completed them.


Assignment #2 (1 hr 45 minutes) - Due Thursday, April 27th

How to Draw and Animate with Harmony Advanced

https://learn.toonboom.com/modules/how-to-draw-and-animate

Learn about drawing, color palettes, frame-by-frame animation, painting, and animating a cut-out puppet. (1 hr 45 minutes)

Material:

To complete this topic, you will need the following from the sample material you downloaded:

  • Your Mountaintop_Hike scene (from Assignment #1)

Activity #1 : How to Create a Color Palette -   15 MINS

In this topic, you will learn how to create a simple color palette for your animation.

Activity #2:  How to Draw an Object -  15 MINS

It this topic, you will learn to use the main drawing tools to clean a rough drawing. You will use the Pencil, Cutter, and Contour Editor tools.

Activity #3: How to Animate Frame-by-Frame -  20 MINS

In this topic, you will learn about animating drawings frame-by-frame using a rough animation as reference and the Onion Skin feature.

Activity #4: How to Add a Color Card -  5 MINS

In this topic, you will learn how to add a color card to your project to view the black lines when exporting animation without a background.

Activity #5: How to Paint an Animation - 20 MINS

In this topic, you will learn how to paint multiple drawings using your palette as well as closing gaps and drawing with invisible lines (strokes).

Activity #6: How to Animate a Cut-out Puppet -  30 MINS

In this topic, you will learn how to import the provided cut-out puppet and animate it using keyframes and the Transform tool.

 

Week 2 - April 24 - April 27th (short week)

Continue Assignment #2 (1 hr 45 minutes) - Due Thursday, April 27th

How to Draw and Animate with Harmony Advanced

https://learn.toonboom.com/modules/how-to-draw-and-animate

Learn about drawing, color palettes, frame-by-frame animation, painting, and animating a cut-out puppet. (1 hr 45 minutes)

Material:

To complete this topic, you will need the following from the sample material you downloaded:

  • Your Mountaintop_Hike scene (from Assignment #1)

Activity #1 : How to Create a Color Palette -   15 MINS

In this topic, you will learn how to create a simple color palette for your animation.

Activity #2:  How to Draw an Object -  15 MINS

It this topic, you will learn to use the main drawing tools to clean a rough drawing. You will use the Pencil, Cutter, and Contour Editor tools.

Activity #3: How to Animate Frame-by-Frame -  20 MINS

In this topic, you will learn about animating drawings frame-by-frame using a rough animation as reference and the Onion Skin feature.

Activity #4: How to Add a Color Card -  5 MINS

In this topic, you will learn how to add a color card to your project to view the black lines when exporting animation without a background.

Activity #5: How to Paint an Animation - 20 MINS

In this topic, you will learn how to paint multiple drawings using your palette as well as closing gaps and drawing with invisible lines (strokes).

Activity #6: How to Animate a Cut-out Puppet -  30 MINS

In this topic, you will learn how to import the provided cut-out puppet and animate it using keyframes and the Transform tool.

 

Begin Assignment #3 - Due Thursday, April 27th
How to Add Effects and Camera Moves with Harmony Advanced

Learn how to create camera moves, add a blur effect and export your project as a QuickTime movie

 

https://learn.toonboom.com/modules/how-to-add-effects-and-camera-moves1?c=4

 

Activity #1 - How to Create a Camera Move - 15 MINS

In this topic, you will learn how to create a camera move by panning the camera.

Activity #2 - How to Add an Effect -   10 MINS

In this topic, you will learn how to add a blur effect to your scene and how to preview a final sample frame in Render mode.

Activity #3 - How to Export a Project - 10 MINS

In this topic, you will learn how to export your project as a movie file.

Week 3 - May 1 - May 5

Animation Principles

 

https://learn.toonboom.com/modules/animation-principles?c=20

Learn about classic animation principles, then work on a series of fun activities designed to further your understanding of them. (3 hr 45 minutes)

 

1 thru 11 and Activity #1 are Due Friday, May 5th

 

  1. Introduction to Animation Principles
    The main principles that create the backbone of a good animation.
  2. Squash and Stretch Principle
    Squash and stretch adds reality to the animated drawing, with more levels of action and emotion included in every action.
  3. Timing Principle
    Animation is all about the timing.
  4. Anticipation Principle
    Anticipation is the preparation for an action such as a jump or a punch.
  5. Straight Ahead and Pose-to-Pose Principle
    The straight-ahead technique means to animate your action from drawing 1 to the end in sequence order. The pose-to-pose technique is a bit more intricate as it means to draw the key poses first (often the beginning and end drawing of the action and some other key moment between.
  6. Follow Through Principle
    The Follow-Through principle is very important for increasing the quality of your animation. All the secondary parts of your character such as hair, clothes or a cloak will continue moving after the character stopped moving.
  7. Arcs of Rotation Principle
    The human body moves from its articulations such as the shoulders, knees, hips and elbows.
  8. Slow-in and Slow-out Principle
    Most characters and objects accelerate and decelerate when moving.
  9. Secondary Action Principle
    Secondary actions add another layer of realism and quality to an animation.
  10. Exaggeration Principle
    The principle of exaggeration is another important way of adding life in animation.
  11. Solidity Principle
    In animation it is paramount for drawings to have a strong underlying structure.

Now You will Start working with Harmony Advanced to Complete the Following Activities:

  • Activity 1: Experimenting with Space and Time
    This exercise allows you to experiment with the effect of spacing on the timing of an animation.

 

Activities #2 thru #6 are due Friday, May 12th

  • Activity 2: Drawing a Pendulum
    This exercise demonstrates the effects of gravity on the swing of a ball, as well as the spacing of the drawings in the action.
  • Activity 3: Animating the Playground
    Now that you've animated a swinging pendulum from scratch, how about taking it to the next level?
  • Activity 4: Observation and Timing
    Observation is key to good animation timing.
  • Activity 5: Drawing a Bouncing Basket Ball and Bowling Ball
    The bouncing ball is the classic animation exercise, demonstrating not only squash and stretch, but also the effect of gravity and inertia on the spacing and timing of the animation.
  • Activity 6: Animating a Bouncing Ball with a Tail
    In this exercise, you will add life to a bouncing ball.

Week 4 - May 8 - May 12

Animation Principles

 

https://learn.toonboom.com/modules/animation-principles?c=20

Learn about classic animation principles, then work on a series of fun activities designed to further your understanding of them. (3 hr 45 minutes)

 

Activities #2 thru #6 are due Friday, May 12th

  • Activity 2: Drawing a Pendulum
    This exercise demonstrates the effects of gravity on the swing of a ball, as well as the spacing of the drawings in the action.
  • Activity 3: Animating the Playground
    Now that you've animated a swinging pendulum from scratch, how about taking it to the next level?
  • Activity 4: Observation and Timing
    Observation is key to good animation timing.
  • Activity 5: Drawing a Bouncing Basket Ball and Bowling Ball
    The bouncing ball is the classic animation exercise, demonstrating not only squash and stretch, but also the effect of gravity and inertia on the spacing and timing of the animation.
  • Activity 6: Animating a Bouncing Ball with a Tail
    In this exercise, you will add life to a bouncing ball.

 

Week 5 - May 15 - May 19

Animation Exercises with Harmony Advanced and Premium

This course covers all the essential animation concepts, from animation principles to production pipeline with Harmony Advanced and Premium.

 

https://learn.toonboom.com/modules/walk-cycle-animation

 

Walk-Cycle Animation with Harmony Advanced and Premium

Learn how to how to decompose the walk movement and to animate a walk-cycle frame-by-frame with Harmony Advanced and Premium. (1 hr 50 minutes)

 

Walk Analysis

 

The walk cycle is one of the most common animations you'll do when creating films. By regularly observing and analyzing different types of walks when you are outdoors, you'll have a wealth of information for future reference.

 

In this topic, you will discover a new awareness of walking and breaking down the walk of a character. After all, a character's walk can be its defining characteristic that instantly sets it apart from other characters.

 

Activity 1: Walking Around (find a partner for this activity and then share your findings with me!)

 

In this activity, you will team up with someone and take turns walking around, so you can analyze each other’s walk. You should try different styles of walk to see how the character’s state of mind and motivation will affect the walk.

 

About Animating a Walk Cycle (create your own character, it can be one you have drawn before)

 

The first step in hand-drawn animation is to draw a rough sketch. This lets you create and test your animation. You can concentrate on the flow of movement without being concerned about the character’s details. You can focus on the details during the clean up process later on.

 

Activity 2: Animating a Rough Walk Cycle (use the character you have created, use the sample provided for reference only)

 

In this activity you will learn how to animation a simple walk-cycle.

 

First, you need to plan your character’s walk. What is your character’s personality and how will it affect the way they walk and move? For example, a dancer is light in their step and gait. While, a thief is stealthy and may scurry furtively from one place to another. A hunchback lurches to one side and drags one foot or limps dramatically.

 

This activity focuses on the Xsheet view and its functionality, but everything can be also achieved in the Timeline view if you prefer.

 

Activity 3: Cleaning a Walk Cycle (continue with your character from activity #2)

 

When you are satisfied with your animation, you can begin the clean up process.

 

Activity 4: Painting a Walk Cycle

 

Now you can add and customize the different colors that will be used to paint your animation. Be creative! You can work with one colour at a time or create them all at the same time. Remember, you can modify them at any time without repainting your drawings.

 

It is time to create a palette for your character and repaint the outlines using the colors contained in this palette.

 

Activity 5: Personality Walk Cycles

 

Now that you have animated a full walk-cycle, are you ready to tackle another character? Choose one of the characters shown on the Toon Boom site to work with. In what manner would your character walk? Act out your character's walk When you feel that you have analyzed the walk of your character long enough, animate it following the same steps outlined in the previous activities.

Week 6 - May 22 - May 26

Verify your grades BEFORE starting the Final Exam!

 

Final Exam

You will step through the entire module and will turn in both of the following:

  1. A copy of your project folder named: Lastname-Four-Legged Walk-Cycle.
  2. Your animation as an MOV named: Lastname-Four-Legged Walk-Cycle.

 

Four-Legged Walk-Cycle Animation

Learn all about the movement of four-legged animals, then create a four-legged walk cycle animation. (3 hrs. 40 minutes)

 

https://learn.toonboom.com/modules/four-legged-walk-cycle-animation

 

  1. Understanding How Four-legged Animals Move
  2. Anatomy of a Four-legged Walk Cycle
  3. Photo and Video References
  4. Four-legged Walk Basics
  5. Analyzing Four-legged Walk Animations
  6. Rough versus Clean
  7. Activity 1: Observation
  8. Activity 2: Drawing the Key Poses
  9. Activity 3: Adjusting the Paws for a Pan Background
  10. Activity 4: Creating In-betweens
  11. Activity 5: Cleaning and Painting Your Animation
  12. Activity 6: Creating a Background
  13. Activity 7: Setting the Animation on a Peg

LATEST TWEETS

RECENT WORK

 

Adapted from a template provided by freemusetemplates.net