Digital Media

Three main things will be considered when evaluating a student’s design work:

 

Effort - visible in the work and/or demonstrated in class; spend quality time on your work!

Creativity - how original your work is

Following Directions - did you explore the assignment as given?

SUPPLY LIST FOR

Digital & Interactive Media

Pen /Pencil

1 Subject Notebook

2-inch 3-ring binder

8GB Flash Drive

Class Syllabus|Rules

4th 6 Weeks

Technology Use

 

Students should have all devices on silent mode and put away when I am teaching. If you are doing independent work you may listen to music with one ear-bud in your ear.

 

GRADING POLICY

 

Student grades for this course will be calculated according to the following percentages:

  • 50% Major projects
  • 50% Small Projects / Practice Assignments
  • On time maximum credit: 100%
  • Late work maximum credit: 70% (10 points off per day late)

 

COURSE OBJECTIVES

 

As a result of taking this class, you should be able to:

Work professionally within a design team.

Identify numerous design and multimedia careers which are available.

Evaluate designs (your work and others’) for audience, meaning, and effectiveness.

Use the elements and principles of design in a decisive fashion.

Create digital graphics and work with images.

Create attractive layouts that communicate messages effectively.

Use color to communicate ideas to others.

Use typography effectively in a design.

 

In addition to the comprehensive objectives, you should be able to:

Use Adobe Illustrator to create illustrations, logos, and graphics.

Use Adobe Photoshop to edit photographs, create artistic imagery, and  create graphics.

Use Adobe InDesign to create publications such as advertisements and brochures.

  • Use Adobe Flash Professional to create an animation.

 

How Do I Make Up Missing or Incomplete Work?

You are expected to keep up with lessons and projects in class. Keep track of course assignments and due dates at this website. Late or incomplete work can be turned in during the same six weeks for a reduced score of 10 points per day. If the work is late due to an excused absence, you will have one extra school day per day of excused absence to complete it without a reduction in grade.

Please let me know as soon as you have submitted a late assignment. Otherwise I will not know to look for it.

 

Open Lab - the lab is open at 8:00 am every morning for students to come in and work.

 

Design Room Rules

Refer to the Student Handbook for school-wide rules. We have design room rules too:

1. Don’t prevent me from teaching.

2. Don’t prevent others from learning.

3. Be safe.

4. Keep things clean.

 

What Do those 4 Rules Really Mean Day-to-Day?

Here are some examples to show you what I mean. These are examples. Use your common sense when interpreting these rules.

Don’t prevent me from teaching.

• Don’t speak while I am instructing the class.

• Raise your hand if you wish to speak, and wait for me to call on you.

• Don’t interrupt when I am giving personal attention to another student.

Don’t prevent others from learning.

• Don’t behave in a disruptive or distracting way.

• Don’t engage in lengthy off-topic conversations.

• Keep the volume of your voice down.

• No singing, rapping, or other disruptive noises.

Be safe.

• Don’t throw, toss, flick, or roll anything across the table, floor, or classroom.

• Don’t roll across the classroom in your chair.

• Use classroom materials in a safe manner.

• Don’t behave in any way that threatens harm to anyone or our equipment.

Keep things clean.

• Clean up after yourself so your station is ready for the next student.

• Return classroom materials to the proper storage place.

• Don’t eat messy things that can leave residue on the computers.

• Keep your language clean.

Professional Skills Grade

It is my job to help you develop positive work behaviors and personal qualities needed to be employable by demonstrating skills related to seeking employment, creating work samples and earning certifications. Each week you will earn a "professional skills grade" for your professional conduct in class by following the Design Room Rules and following the 4 Rules detailed above.

Week 1 - January 23 - January 26

How to Create a Character Animation in Animate CC (Flash)

 

The application is no longer called Flash but Animate CC, the instructions will still work.

 

You will watch a series of 6 videos that will step you through the process to create a character animation in Animate CC (Flash). A PDF document titled The videos can be found in the Assignments folder with a reference file titled sky_background.jpg. Pay careful attention to when you need to save your files and name your files, you will be changing file types.

 

Note: Remember to add your Lastname First Initial to the filename when told to name the file.

 

Video 1: Set the Stage for your animation.

In this first video, you will get acquainted with the FLA document type and prepare our Stage surface for the lessons to follow by setting the project width, height, background color, and FPS.

 

Video 2: Create the scene for our character.

Create the background and foreground for our animated project using the built-in drawing and image import tools. Import a photograph of the sky, create some grass, and draw a cloud using the Oval Primitive tool.

 

Video 3:  Let’s draw Sad Potato.

In this lesson, we’ll use symbols and the project library as we create the character. We’ll see how to draw out the character’s body, legs, and face and work with these elements across Timeline layers.

 

Video 4: Animate the character.

This lesson shows how to create a looping animated sequence that makes our character walk. In doing so, we’ll see how to modify our Graphic symbol and use Frames and Motion Tweens to create the animation.

 

Video 5: Fine-tune the character’s movement.

This lesson ties it all together by animating elements of our scene across time and controlling our character’s movement from one side of the stage to the other while animating other properties such as size and position along a Motion Path.

 

Video 6: Export the project for the web, iPad, and more.

In this final lesson, we demonstrate how to publish our project for Flash Player, HTML Canvas, and as a self-contained video for distribution across virtually any device.

 

Files to Turn In Friday, January 26th before you leave.

  • LastNameF_complete.fla
  • LastNameF_complete.swf
  • LastNameF_canvas.fla
  • LastNameF_canvas.html
  • LastNameF_canvas.js
  • LastNameF_canvas.mov

 

Week 2 - January 29 - February 2

Beginning ActionScript

Today, we are going to begin working through the development process of building games in Flash. You will be working through a series of 10 lessons.

  • Lesson 1: Setting Up & Drawing Images
  • Lesson 2: Syntax & Variables
  • Lesson 3: Movement & Events
  • Lesson 4: Arrays & Loops
  • Lesson 5: Background & Sound
  • Lesson 6: Collisions
  • Lesson 7: Dynamic Text & Buttons
  • Lesson 8: Starting & Stopping
  • Lesson 9: Planning, Hints & Errors
  • Lesson 10: Project Booklet

 

You will be expected to completed Lesson1 & 2 this week, all files/handouts are due by Friday, March 27th. Each "step" represents something that needs to be turned in! This week you have 8 items to turn in, 4 handouts (2 starter files/ 2 homework) and 4 electronic.

 

Lesson 1: Setting Up & Drawing Images

 

Step 1: Complete the handout starter file as reference to draw the jet fighter image for Lesson 1. When drawing your fighter jet be sure to stick to the corners of each square and use straight lines, this will follow the process used in the instructions when drawing in Flash, do not draw curves. Here is an example: (be sure to also color your jet)

 

 

Step 2: Work through pages 2 through 10 in Lesson 1, name your file: LastnameF_Jet.fla. Turn in your handout starter drawing into the tray for your class period when you have finished drawing your jet in Flash and no longer need it for reference.

Step 3: Complete the mini-project on page 11, name your file: LastnameF_car.fla. (Need help with the mini-project? Check out the video in the assignments folder titled drawing_the_car.

Step 4: Homework - complete the handout to draw the outlines needed to create the four sprites needed for a space invaders game. Turn into the tray for your class period when completed.

 

Lesson 2: Syntax & Variables

 

Step 1: Complete the handout starter file which is a word search of terms you will be learning in this lesson, turn in to the tray for your class period when completed.

Step 2: Open your mini-project file from Lesson 1: LastnameF_car.fla and choose File --> Save As and change the name of your file to: LastnameF_car2.fla, work through pages 2 through 10 in Lesson 2.

Step 3: Complete the mini-project on page 11, name your file: LastnameF_city.fla. (Need help with the mini-project? Check out the video in the assignments folder titled drawing_the_building.

Step 4: Homework - complete the handout to draw four sprites needed for a video game of your choice, these can be as complicated as you like and can use shading and patterns. The catch is to create only 4 sprites to create a computer game based on platforms a bit like Mario or Sonic. You are not drawing the characters, here is an example, the sprites would be a brick section, a spike, a coin and a heart. Turn into the tray for your class period when completed.

Week 3 - February 5 - February 9

Remember, you need to complete each assignment BEFORE moving on to the next lesson because you will use your completed file on the next lesson. Make sure you are naming your files correctly and turning them into the TURNIN folder for your class period.

 

I was here Tuesday morning, but was sent home early. I have updated grades. Turn in your files to the appropriate folder and your Lesson 1 Handout to the tray.

 

Progress Reports are Friday!!!!

 

 

Beginning ActionScript

 

  • Lesson 1: Setting Up & Drawing Images
  • Lesson 2: Syntax & Variables
  • Lesson 3: Movement & Events
  • Lesson 4: Arrays & Loops
  • Lesson 5: Background & Sound
  • Lesson 6: Collisions
  • Lesson 7: Dynamic Text & Buttons
  • Lesson 8: Starting & Stopping
  • Lesson 9: Planning, Hints & Errors
  • Lesson 10: Project Booklet

 

You need to have completed Lesson 1 & Lesson 2 before moving onto Lesson 3.

You will be expected to completed Lesson 3 this week, all files/handouts are due by Thursday, April 2nd. Each "step" represents something that needs to be turned in! This week you have 4 items to turn in, 1 starter file1 and 1 homework.

 

Lesson 2: Syntax & Variables

 

Step 1: Complete the handout starter file which is a word search of terms you will be learning in this lesson, turn in to the tray for your class period when completed.

Step 2: Open your mini-project file from Lesson 1: LastnameF_car.fla and choose File --> Save As and change the name of your file to: LastnameF_car2.fla, work through pages 2 through 10 in Lesson 2.

Step 3: Complete the mini-project on page 11, name your file: LastnameF_city.fla. (Need help with the mini-project? Check out the video in the assignments folder titled drawing_the_building.

Step 4: Homework - complete the handout to draw four sprites needed for a video game of your choice, these can be as complicated as you like and can use shading and patterns. The catch is to create only 4 sprites to create a computer game based on platforms a bit like Mario or Sonic. You are not drawing the characters, here is an example, the sprites would be a brick section, a spike, a coin and a heart. Turn into the tray for your class period when completed.

 

Lesson 3: Movements & Events

 

Step 1: Complete the handout starter file for Lesson 3, turn in to the tray for your class period when completed.

Step 2: Open your file Lesson 2: LastnameF_car2.fla and choose File --> Save As and change the name of your file to: LastnameF_car3.fla, work through pages 2 through 10 in Lesson 3.

Step 3: Open your mini-project from Lesson 2: LastnameF_city.fla, and choose File --> Save As and change the name of your file to: LastnameF_city2.fla and complete the mini-project on page 11. (Need help with the mini-project? Check out the video in the assignments folder titled car_and_building.)

Step 4: Homework - complete the handout to write a "computer program" to make a cup of tea, turn in to the tray for your class period when completed.

 

You need to have completed the previous lessons before moving onto Lesson 4.

You will be expected to completed Lesson 4 this week, all files/handouts are due by Friday, April 10th. Each "step" represents something that needs to be turned in! This week you have 4 items to turn in, 1 starter file1 and 1 homework.

 

 

Week 4 - February 12 - February 16

Beginning ActionScript

 

  • Lesson 1: Setting Up & Drawing Images
  • Lesson 2: Syntax & Variables
  • Lesson 3: Movement & Events
  • Lesson 4: Arrays & Loops
  • Lesson 5: Background & Sound
  • Lesson 6: Collisions
  • Lesson 7: Dynamic Text & Buttons
  • Lesson 8: Starting & Stopping
  • Lesson 9: Planning, Hints & Errors
  • Lesson 10: Project Booklet

 

Each "step" represents something that needs to be turned in! This week you have 4 items to turn in, 1 starter file1 and 1 homework.

 

Lesson 3: Movements & Events - Due by Tuesday, February 13th

 

Step 1: Complete the handout starter file for Lesson 3, turn in to the tray for your class period when completed.

Step 2: Open your file Lesson 2: LastnameF_car2.fla and choose File --> Save As and change the name of your file to: LastnameF_car3.fla.

Step 3: Open your mini-project from Lesson 2: LastnameF_city.fla, and choose File --> Save As and change the name of your file to: LastnameF_city2.fla and complete the mini-project. (Need help with the mini-project? Check out the video in the assignments folder titled car_and_building.)

Step 4: Homework - complete the handout to write a "computer program" to make a cup of tea, turn in to the tray for your class period when completed.

 

You need to have completed the previous lessons before moving onto Lesson 4.

You will be expected to completed Lesson 4 this week, all files/handouts are due by Friday, April 10th. Each "step" represents something that needs to be turned in! This week you have 4 items to turn in, 1 starter file1 and 1 homework.

 

Lesson 4: Arrays & Loops - Due by Friday, February 16th

 

Step 1: Complete the handout starter file for Lesson 4, turn in to the tray for your class period when completed.

Step 2: Create a new file titled LastnameF_ball_bounce.fla beginning on page 5.

Step 3: You will start a new mini-project for Lesson 4: LastnameF_rocket.fla. There are two videos to help you with this mini-project in the assignments folder, drawing_the_rocket.swf and programming_the_rocket.swf.

Step 4: Homework - complete the handout to determine the calculations the loops would produce, turn in to the tray for your class period when completed.

 

 

 

 

 

Week 5 - February 19 - February 23

Beginning ActionScript

 

  • Lesson 1: Setting Up & Drawing Images
  • Lesson 2: Syntax & Variables
  • Lesson 3: Movement & Events
  • Lesson 4: Arrays & Loops
  • Lesson 5: Background & Sound
  • Lesson 6: Collisions
  • Lesson 7: Dynamic Text & Buttons
  • Lesson 8: Starting & Stopping
  • Lesson 9: Planning, Hints & Errors
  • Lesson 10: Project Booklet

 

Lesson 4: Arrays & Loops - Due by Tuesday, February 20th

 

Step 1: Complete the handout starter file for Lesson 4, turn in to the tray for your class period when completed.

Step 2: Create a new file titled LastnameF_ball_bounce.fla beginning on page 5.

Step 3: You will start a new mini-project for Lesson 4: LastnameF_rocket.fla. There are two videos to help you with this mini-project in the assignments folder, drawing_the_rocket.swf and programming_the_rocket.swf.

Step 4: Homework - complete the handout to determine the calculations the loops would produce, turn in to the tray for your class period when completed.

 

Lesson 5: Background & Sound - Due by Friday, February 23rd

 

Step 1: Complete the handout starter file for Lesson 5, turn in to the tray for your class period when completed.

Step 2: Copy the file titled rocket_start2.fla to your folder, open the file in Flash and choose File --> Save As and change the name of your file to: LastnameF_rocket2.fla.

Step 3: Create a new Flash document and name it: LastnameF_breakout.fla and complete the mini-project. (Need help with the mini-project? Check out the video in the assignments folder.)

Step 4: Homework - complete the handout to write the rules for a game of BreakOut, turn in to the tray for your class period when completed.

You need to have completed these lessons before moving onto Lesson 6.

 

 

Week 6 - February 26 - March 2

Beginning ActionScript

 

  • Lesson 1: Setting Up & Drawing Images
  • Lesson 2: Syntax & Variables
  • Lesson 3: Movement & Events
  • Lesson 4: Arrays & Loops
  • Lesson 5: Background & Sound
  • Lesson 6: Collisions
  • Lesson 7: Dynamic Text & Buttons
  • Lesson 8: Starting & Stopping
  • Lesson 9: Planning, Hints & Errors
  • Lesson 10: Project Booklet

 

Each "step" represents something that needs to be turned in! This week you have 4 items to turn in, 1 starter file1 and 1 homework.

 

Lesson 6: Collisions - FINAL GRADE OF THE 6 WEEKS

Due by Thursday, March 1st

 

Step 1: Complete the handout starter file for Lesson 6, turn in to the tray for your class period when completed.

Step 2: Open the file titled LastnameF_breakout.fla (Lesson 5: mini-project), and choose File --> Save As and change the name of your file to: LastnameF_breakout2.fla , work through pages 2 through 10 in Lesson 6.

Step 3: Create a new Flash document and name it: LastnameF_hockey.fla and complete the mini-project on page 11.
               Need help with the mini-project? Check out the videos in the assignments folder.

Step 4: Homework - complete the handout identifying physical events and environment events, turn in to the tray for your class period when completed.

 

You need to have completed these lessons before moving onto Lesson 7.

Each "step" represents something that needs to be turned in!

 

 

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